Olivier Blanchon

Video games

Amato, The Rolling Adventure

Game, Level and Narrative Designer

A puzzle and skill-based game, Amato is a cozy and immersive adventure designed for a wide audience thanks to its easy-to-learn gameplay.

Through this project, we wanted to create an original game that’s as fluid as it is enjoyable to play, combining the peaceful aspects of exploration and puzzles with more fast-paced and satisfying skill-based segments.

Game Concept and Objective :

In Amato, players take on the role of a forest spirit capable of taking possession of more or less spherical objects in its environment.

The player must guide a kokedama (the starting ball) to the end of each level by rolling it through a colorful, Japan-inspired world, accompanied by a relaxing jazz soundtrack.

To do so, the player must observe their surroundings to solve puzzles by moving from one natural object to another while avoiding falling.

Gravitas Diabolis

Concept, Game and Narrative Designer

Gravitas Diabolis is a Reigns-Like made on the Construct 2 engine as part of a two-week GameJam.
With the help of another Game Designer and a Game Artist, we wanted to offer an evolving experience where the player’s choices are immediately linked to the evolution of his deck of cards.

Concept & purpose :

By making the right decisions, the player must succeed in increasing the corruption gauge of both cities, while keeping the discretion gauge positive and preventing the cities’ prosperity and morale values from reaching their extremes.

 

Light & Life

Concept, Game, Level and Narrative designer, Programmer

Light and Life is a pixel art project created on the Construct 2 engine as part of my third-year Bachelor’s degree in Game Design at the Artline Institute.
A collaborative project, the game is a contemplative, narrative puzzle game, without text, based on a serene, enigmatic atmosphere.

Concept & purpose :

The player takes on the role of Octy, a curious young octopus on a journey to discover the ruins of human civilization.
Use light (the core gameplay element) to reveal new hidden information and solve puzzles to continue your journey into the depths of the abyss.