Video games
Amato, the Forest spirit
Concept, Producer, Level and Narrative designer
Voted best game of 2024 at the Artline Institute by a panel of professionals!
Amato is my final project for my Bachelor’s degree at the Artline Institute, created using Unreal Engine 5 in collaboration with other game designers and game artists.
Through this project, we wanted to create an original game, as fluid as it was pleasant to handle, combining the peaceful side of exploration and puzzles, with more nervous and satisfying skill phases.
Concept & purpose :
Amato lets the player embody a forest spirit capable of taking possession of – more or less – spherical elements in its environment.
The player must also tilt the board in all directions to roll the element currently possessed by the spirit.
The player must bring a kokedama (the starting ball) to the end of each level.
To do this, he must observe his surroundings, solving puzzles by moving from one natural object to another while avoiding falling.
Gravitas Diabolis
Concept, Game and Narrative Designer
Gravitas Diabolis is a Reigns-Like made on the Construct 2 engine as part of a two-week GameJam.
With the help of another Game Designer and a Game Artist, we wanted to offer an evolving experience where the player’s choices are immediately linked to the evolution of his deck of cards.
Concept & purpose :
By making the right decisions, the player must succeed in increasing the corruption gauge of both cities, while keeping the discretion gauge positive and preventing the cities’ prosperity and morale values from reaching their extremes.
Light & Life
Concept, Game, Level and Narrative designer, Programmer
Light and Life is a pixel art project created on the Construct 2 engine as part of my third-year Bachelor’s degree in Game Design at the Artline Institute.
A collaborative project, the game is a contemplative, narrative puzzle game, without text, based on a serene, enigmatic atmosphere.
Concept & purpose :
The player takes on the role of Octy, a curious young octopus on a journey to discover the ruins of human civilization.
Use light (the core gameplay element) to reveal new hidden information and solve puzzles to continue your journey into the depths of the abyss.